I was in a brick-and-mortar game store today and flipped through one of the Mongoose Solomani books. After noticing some glitches in the map (rendered using this here site!) I got off my duff and made a long-awaited tweak that ensures that world names are always rendered on top of nearby hex's zone indicators. It's a minor detail but should improve the situation in a couple of places.
On the "TODO" list but not yet done is ensuring that glyphs always have a background; some of them (e.g. Research Station, Prison) are difficult to see if the world is also a red zone.