Showing posts with label bases. Show all posts
Showing posts with label bases. Show all posts

2012-10-14

Cursors and Glyphs

More To-Do items To-Done:

  • The mouse cursor over the map is once again a crosshair. When you start dragging it will change to a drag-hand.
  • Per discussion in a previous post, base symbols have been overhauled and the legend has been updated. Following precedent in paper publications from the CT and MT eras, there is no attempt to make map symbols universally unique. For example, non-Imperial naval bases all use red stars ★ regardless of allegiance (Vargr, Aslan Tlaukhu, Solomani, Federation, K'kree, Droyne...). I've tried to follow established precedent wherever possible.
  • In addition to Research Stations, symbols are now rendered for Imperial Prisons (code: Pr), Imperial Reserves (code: Re) and Exile Camps (code: Ex), following the Spinward Marches Map symbology.

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2012-10-03

Base Codes

Hey folks, I need your help.

Base codes need some work. Here are some of the issues:

  • Droyne base codes P and Q don't have unique symbols
  • Solomani Naval bases (code F per David Pulver's updated Solomani Rim data) should have a red star to match Supplement 10
  • Generic naval base (classic code J) doesn't have a unique symbol
  • Generic scout base (classic code V) doesn't have a unique symbol
I put together a spreadsheet of base codes and symbols showing what the map uses today, what it should use, and what needs to be sorted out, as well as precedent from previous publications. Can you help suggest additions or corrections? Additional symbols can be used, although I'd prefer to mix/match the existing orthography and normal/highlight colors (i.e. white/red for poster style). Nothing crazy.

The "Pattern" column may merit some explanation. It is used to match Xx.B where Xx is the allegiance code and B is the base code. Symbols * and ? are wildcards (matching anything or one character, respectively), so A? is "any Aslan", V? is "any Vargr", and * is "anything". A suffix of >CD means that code B decomposes into two additional codes, for example code A in classic files is handled by the pattern Im.A>NS meaning "if allegiance is Imperial and code is A, that's really an Imperial Naval Base and Imperial Scout Base". Newer files may encode this as NS directly, so this is only needed in parsing older files.


Anyway... suggestions/corrections appreciated.

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