Perhaps more subtle but affecting more users: I reduced the width of borders and routes very slightly and adjusted the shade of blue used for "wet" worlds to better match the Spinward Marches poster. I also tweaked the parameters for Candy style a bit and made its legend more relevant.
Additionally, I restored a fix that had been lost at some point: the images used in the legend are no longer rendered live but use static resources to reduce server load.
...
Since I was there, two more fixes:
- Tweaked base positions so they're better positioned at every scale
- Made sure sector borders are always thicker than subsector borders.
9 comments:
Well, having done up a few maps this week, I can say that the fixes make it look pretty good.
And you are right about the spindlness at 256 px/parsec.
Hmm... that spindliness is a bit extreme at 256 and 512. :P
Also, with Filled Borders enabled, the "separation" between worlds and routes, and also around world names, disappears.
Yeah that's why filled borders are a beta feature. :)
The correct solution is to union all of the world discs and labels into a clipping region used when rendering routes and borders, but that isn't trivial and may have memory/speed issues.
File a bug on Trello?
I think I'll keep the proportions from 128 at higher zooms, at least until we get system rendering. :)
The "whole sector" map at sector.htm doesn't render properly.
And the "adjacent subsector" labels for the subsector maps disappeared.
Confirmed - I broke the rotation. Will fix soon.
I'm not seeing this. What sector, subsector, and what browser/OS?
Fixed, and added image tests
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