2006-10-08

The Lion, the Routes and the Borders

Well, maybe not the routes. But the Aslan borders are now complete (ish).

And since there were only a few, I generated Hive Federation borders for Phlask, Lorspane, and Drakken (sectors by Bari Z. Stafford, Sr.)

I also noticed and fixed a PBG glitch for for Hfualael - a "Solomani and Aslan Dotmap Reconstruction" world which had a (had a bogus G caused by an overflow in the ancient C code generator program)

Ω

2006-10-07

Zhodani Borders - Done! (I think)

A few quickie routes and borders:
Apart from a few rough edges I think that brings the Zhodani Consulate borders to completion - not counting the Core Route, of course. Ω

2006-10-05

Mnemosyne Principality

Quick edit for tonight - I've switched to "Mn" for the Mnemosyne Principality allegiance code in Far Frontiers - Dale's manuscript predates two letter codes, so I decided to follow BeRKA's lead.

While I was there, I made sure the borders lined up. I waffled on this - Dale's manuscript actually has closed borders for the Principality, unlike the Trelyn Domain which clearly extended outside of the sector. In the end, I decided to go with merged borders with Foreven.

If I ever had to waffle back the other way, I'd explain that the Principality is divided into two administrative provinces with a division along the sector boundaries. Or something.

(Some day I'll have to tackle the Julian Protectorate. That's going to be a lot less fun.) Ω

2006-10-04

1100, here we come!

I'm much more of a fan of the Classic Traveller era (1100) than the earlier or later eras, and I'm attempting to have the map match that. To that end, I've "rolled back" the Trojan Reach and Reft sectors to match the Atlas of the Imperium allegiances. The data remains the same - based on DGP's Travellers' Digest #20.

I've also done a handful of additional border generations and route reconstitutions (from existing data). Here's the full list of changes;
  • Foreven: Added routes, allegiances and borders
  • Spinward Marches: Tweaked an outsector route from 2140, outsector border
  • Vanguard Reaches: Added subsectors, allegiances and borders
  • The Beyond: Added allegiances, routes and borders
  • Trojan Reach and Reft: Added 1100-era data, borders and routes
  • Far Frontiers: Border tweaks to align with Vanguard Reaches, Krobob allegiance corrected to Zh, Sorens added based on Trail of the Sky Raiders, corrected location of Afellahlah, Sorens allegiance corrected to Td
  • Poster.aspx: Show friendly error if no matching sector
  • MSEC.aspx: Show friendly error if no matching sector
  • MSEC.aspx: Group output by allegiance
Any requests for sectors to tackle next? Ω

2006-09-22

It's been a while...

A smattering of updates I wanted to put on the live site. Nothing too fancy. So, in no particular order...

Classic-era xboat routes for the Diaspora sector have been added, c/o Mark "Geo" Gelinas, Sr. from his Geo-verse site. These were originally printed in the Terra Traveller TIMES, Issue #27 - Mark has done an awesome job in putting issues of his fanzine on-line to keep the data alive. Mark was the HIWG sector editor for Diaspora and went on to help create the Astrogator's Guide to the Diaspora Sector for GDW. The Astrogator's Guide only has Rebellion-era maps and hence no xboat routes. Yay - this fills a hole... and it's semi-official to boot!

I've added client side imagemaps for the mobile map. Clicking in the middle of the map zooms in. Clicking towards an edge scrolls. Probably not useful on phones, but great on a Pocket PC.

I've made additional corrections to the borders and worlds in Far Frontiers, including correct Zhodani Consulate borders.

Small government labels can be placed a little more sensibly now. Right now this has only been done for Far Frontiers, but I can manually place government names now instead of auto-generating them in the center of a polity. I may get around to manually placing more in the future.

Speaking of metadata, the MSEC generation now produces labels - either the auto-generated ones or manually placed ones.

I've snuck in an easter egg (does it count if I write about it?) - double-click the Traveller logo to hide it and get a little more vertical room for the map.

Behind the scenes, I've refactored a lot of the rendering code to separate out the rendering styles (e.g. what colors and fonts to use) from the rendering logic (e.g. for each world in a sector...). There should be no visible change, but this will make it easier to add different rendering styles and tweak the visual appearance in some cases (e.g. show hexes instead of boxes at 32 pixels/parsec). I'm still not finished with the code but I don't think I broke anything. If you see anything odd, let me know. Ω