Base codes need some work. Here are some of the issues:
- Droyne base codes P and Q don't have unique symbols
- Solomani Naval bases (code F per David Pulver's updated Solomani Rim data) should have a red star to match Supplement 10
- Generic naval base (classic code J) doesn't have a unique symbol
- Generic scout base (classic code V) doesn't have a unique symbol
I put together a spreadsheet of base codes and symbols showing what the map uses today, what it should use, and what needs to be sorted out, as well as precedent from previous publications. Can you help suggest additions or corrections? Additional symbols can be used, although I'd prefer to mix/match the existing orthography and normal/highlight colors (i.e. white/red for poster style). Nothing crazy.
The "Pattern" column may merit some explanation. It is used to match Xx.B where Xx is the allegiance code and B is the base code. Symbols * and ? are wildcards (matching anything or one character, respectively), so A? is "any Aslan", V? is "any Vargr", and * is "anything". A suffix of >CD means that code B decomposes into two additional codes, for example code A in classic files is handled by the pattern Im.A>NS meaning "if allegiance is Imperial and code is A, that's really an Imperial Naval Base and Imperial Scout Base". Newer files may encode this as NS directly, so this is only needed in parsing older files.
Anyway... suggestions/corrections appreciated.
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27 comments:
Shouldn't a generic military base (M) be a fourstar/cross?
Suggestions:
Solomani Naval Base - Sun-cross
Zhodani Relay - Cyan Diamond
Zhodani Depot - Cyan Square
Re: Sun-cross - cute (and easy) but I'm trying to match the Classic Traveller symbology.
Re: Cyan - also cute (bases matching border colors), but still trying to match the CT look.
Maybe an option for "fancy bases", someday.
Okay, here are my proposals for the Droyne bases (both colour/shape combinations are not taken yet)
P - Naval base - red dot
Q - Military garrision - red 4star
(as M military bases have white 4stars, it would fit)
Solomani Naval could just have the same symbol as Imperial Naval, or maybe the star upside down.
Hmm... I see a problem with the V* and the A*: this would record, for example, the Vegans as Vargr and the Amderstuns as Aslan.
*sigh* - you're right.
It will probably end up having to be sector-specific, just as allegiance codes themselves are. Fortunately, there's not MUCH re-use of base codes yet, so I may be able to get away with a global set for a while.
Do checkout the spreadsheet, as I've started to fill in suggestions, trying to adhere as much as possible to CT conventions e.g. non-Imperial naval bases are red stars, etc.
The interesting ones:
* Vargr Corsair base: ٭٭ - to match DGP's The Flaming Eye maps
* Hiver Embassy: ✻ - duh!
* K'kree Naval Outpost - ???
* Aslan Clan Base - ???
* Aslan Tlauku Base - ???
Hmm... for the Aslan bases, one could have upside-down triangles, with one of them (Clan or Tlaukhu) white and the other red.
Oooh, precedent!
The Third Imperium Fanzine maps at http://travellermap.com/thirdimperium/issues/Third%20Imperium%20-%20Trojan%20Reaches.pdf have symbols for Clan and Tlaukhu bases:
Clan: ٭٭
Tlaukhu: ★
(On the map in question, there are no Imperial Naval bases)
I wish I had my MegaTraveller Journal #1 handy, as it also has maps of the Trojan Reaches.
Is there a precedent for the Droyne bases?
My ideas for them are above.
Also, if a Tlaukhu base is one star and a clan base two, what would a combination of them (clan + tlaukhu code) be? Three stars?
I haven't found a precedent for Droyne bases yet, but I haven't specifically looked. Where have you found them in the data, so I can check sources?
The double-stars for Vargr and Aslan bases are two small adjacent 5-pointed stars in the lower left. Another base in the same hex would be rendered upper left, potentially as a large 5-pointed star.
The Droyne bases are listed at http://travellermap.com/formats.htm
I meant, what are some worlds with base codes P and Q so we can look for precedent in publishes materials.
(*does some searching*)
Auitawry (Trojan Reach 3140) is the best candidate for P. Zamoran (Reft 2108) is the best candidate for Q. Both would have been mapped in MT Journal #1.
Anyone have it handy?
Maybe you should ask on CotI, I think that's more frequently visited than the comment threads here.
"F" bases are rendering as dots.
Also, I think that, in the patterns, Kk should be changed to K*, since, now, in K'kree outposts (KO) and client states (KC, Kc, K1, K2, K3, K4), K'kree bases aren't rendered.
Re: F bases as dots
Fixed. I had a Hv specific pattern in place for "F" still, oops!
Re: K*
Agreed - fixed.
Re: F bases as dots
Fixed. I had a Hv specific pattern in place for "F" still, oops!
Re: K*
Agreed - fixed.
"NS" as base code doesn't produce anything - you said some files had NS in place of A or 2.
Only tab delimited files, which can't be uploaded yet. They're generated from spreadsheets used for the T5 data cleanup. The format isn't stable enough though.
Right now, base codes need to be in SEC format which is a single digit - the data lines need to be:
name? uwp base? remarks? zone? pbg allegiance stellar?
Is there any function on the map which actually uses the stellar data, yet?
Also, in Legend Sector, numerous bases are listed incorrectly.
Re: stellar data
No - only validating/round tripping it for SEC.aspx
Re: Legend sector
Yowza, not sure where those codes came from. I should dig into the history - maybe there are some uses of those? Anyway, I'll update it when I have a chance.
I believe BerKA suggested this before, but a "stellar map" function could be interesting.
Also, subsector names now render over top of borders.
"subsector names now render over top of borders"
That's always been the case, actually. But let me start a new post...
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