This forces hexes to always be rendered... as hexagons. This applies at the 16 and 32 pixels/parsec scale. The map usually renders hexes as squares (well, rectangles) to match the Atlas of the Imperium and route maps printed in the Travellers Digest.
An attempt at providing more information about worlds. This currently only applies at the 64 pixels/parsec and up. The color codes are currently:
- Rich and Agricultural: gold •
- Agricultural: green •
- Rich: purple •
- Industrial: gray •
- Corrosive/insidious/etc: rust •
- Vacuum: black •
- Liquid water: blue •
- Otherwise: white ○
As previous discussed. It's pretty, you should try it out. This only applies when micro-scale borders are rendered - i.e. 4 pixels/parsec and up.
These features haven't been extensively tested and may not make sense in all styles. Feedback is very much appreciated.Ω