Tuesday, January 31, 2012

CORE / Stellar Data


The data for a number of sectors was based on Jo Grant's CORE data repository. Unfortunately, they were not taken directly, but from another map site, which had filtered out the stellar data. I've gone back and pulled data from the original sources for:

  • Aldebaran (with Home 1009 added)
  • Amdukan
  • Arzul (Ingukrax)
  • Astron
  • Banners
  • Canopus
  • Esai'yo
  • Faoheiroi'iyhao
  • Ftaoiyekyu
  • Fulani
  • Hkakhaeaw
  • Iphigenaia
  • Langere
  • Neworld
  • Star's End
  • Theta Borealis
  • Touchstone
  • Ustral Quadrant
The following sectors are based on the CORE data but already had stellar data, and also had trade codes/comments generated so I left them alone:

  • Hlakhoi
  • Iwahfuah
  • Staihaia'yo


Friday, November 18, 2011

Beta Appearance Options

There are now some "hidden" appearance options. Scroll down the controls on the top left and you'll find three new "beta" options. All of these are experimental and could change or disappear at any time.

Force Hexes

This forces hexes to always be rendered... as hexagons. This applies at the 16 and 32 pixels/parsec scale. The map usually renders hexes as squares (well, rectangles) to match the Atlas of the Imperium and route maps printed in the Travellers Digest.

World Colors

An attempt at providing more information about worlds. This currently only applies at the 64 pixels/parsec and up. The color codes are currently:
  • Rich and Agricultural: gold 
  • Agricultural: green 
  • Rich: purple  
  • Industrial: gray  
  • Corrosive/insidious/etc: rust 
  • Vacuum: black 
  • Liquid water: blue 
  • Otherwise: white

Filled Borders

As previous discussed. It's pretty, you should try it out. This only applies when micro-scale borders are rendered - i.e. 4 pixels/parsec and up.

These features haven't been extensively tested and may not make sense in all styles. Feedback is very much appreciated.

Wednesday, November 16, 2011

Small tweaks and fixes


Just fit and finish:

  • The Spinward/Rimward galactic direction display indicators are now rotated to match the Imperium Map poster (tested in IE8, Chrome and Firefox)
  • Double-clicking now correctly centers what you double clicked on. Previously, it was off by 15 or so pixels (half a parsec)
  • The Credits display at the bottom now shows the subsector name (and index) for the targeted location..
  • Some macro-scale labels were cut off too early as you zoomed in. I fixed that, but also tweaked the scale thresholds for various elements. The new thresholds are documented in the info page


Monday, November 14, 2011

Subsector names vs. clutter

Subsector names no longer render at 64 pixels/parsec scale (that's the standard zoomed in level). The map was seeming too cluttered to me. This does mean less information will be available on sector posters, so I may revert this change.

Sunday, November 13, 2011

Macro Routes and Label Cleanup


I've added "macro scale" routes - the Jump-5, Jump-4, and Zhodani Core Routes, visible at low zoom levels. These aren't visible if you zoom out too far because they make the map ugly. They also disappear if you zoom in, well before the micro-scale routes, because they don't line up well. I'll try and fix that - I've already tweaked K'kree Outpost borders in Gn'hk'r/Gelath slightly.

Other changes and bug fixes:

  • Polity labels now wrap correctly in PDF Posters (example)
  • Added CORS note to API docs - short version: modern browsers make the JSONP hack unnecessary
  • Fix glyph layout in the side-bar Legend
  • Smaller names at the macro scale (e.g. J-5 Route) now show by default. This changes the map's default option value to 1015. Older permalinks won't have this set, adjust if necessary.