I knocked off a handful of easy items:
- Subsector names will once again show by default at 64 pixels/parsec (although dimmer than before)
- Subsector names will NOT show by default for Poster.aspx-generated images, although this can be turned on via options
- Decoding of "packed" base codes (2 = N+S, A = N+S, B = N+W) now handles per-allegiance specific packing: Vargr: H = C+G, Aslan: U = R+T, Hiver: F = L+M
- Allegiance code "--" doesn't render. (Perhaps it should show as "Na" so it isn't assumed to be Imperial, but -- is usually only used far away from the Imperium so I don't think it's an issue.
17 comments:
The Droyne base codes P and Q don't seem to render (they just produce the "random" base symbol - the white circle).
Also, the crosshairs-symbol for the cursor when it hovers over the map has disappeared - the normal arrow cursor is used instead.
@77topaz:
thanks, added to the list on Trello
https://trello.com/board/travellermap-com-wish-list/4f39e3c4db00e4a256036985
The crosshairs must have been lost when I merge the map/frame/touch code. Should be a trivial fix.
There are only a small number of bases that get specific symbols, otherwise they get generic symbols, and the symbols are not allegiance specific. However, I'm working on allowing a specific symbol to be used for any allegiance/code combo, with color/position (hi/low) tagging.
Im.N = star
Im.S = triangle/low
Im.W = triangle/red/low
Im.D = rectangle
Zh.Z = diamond
Zh.X = diamond/red
etc.
And wildcards for generics:
*.N = circle
So.* = triangle
Note that these will be "decomposed" symbols, so Im.A will already be separated into Im.N and Im.S - T5 data keeps these separate. I have a separate table for combined symbols.
That list was not complete. :) If you want to start suggesting entries, though, please go ahead.
Nowhere on the .post.htm (or .api.htm) page does it say how to turn on subsector names.
Sector.htm doesn't include worlds with - in their allegiance in the text next to each subsector map (worlds, summary).
@77topaz:
Subsector names share the same flag as sector names, so SectorsAll (value 8) will do it.
I've fixed sector.htm to show -- worlds, thanks! (I notice that I have incorrect PBG for some of those worlds, though, so they show up with a pop of 1 in the totals.)
Ah, I fixed the PBG issue - I was converting a population mantissa of 0 to 1 to handle legacy data files w/o PBG. Now I only treat it as 1 if the population exponent is non-zero.
The PBG issue's fixed, but sector.htm is still doing the same thing with me :(. It also doesn't show the V- worlds in Grikr!ng in the lists.
Also, there's a little error in the Grikr!ng data, presumably from copy-pasting: 0337 Grikr!ng is supposed to have A as its travel zone, not as its base code.
@77topaz:
* "V- worlds in Grikr!ng" - fixed
* "0337 Grikr!ng is supposed to have A as its travel zone" - fixed (I wrote code to reformat your data and it had to guess at what the fields were)
* "sector.htm is still doing the same thing" - try reloading the page - it's probably your browser caching the page
The same thing happened with 2015 Amderstun (the A is supposed to be the travel zone).
@77topaz: "2015 Amderstun"
Fixed!
Is 1731 Vanguard Reaches supposed to be a ringworld or rosette, or is the size code R just an error?
R = Ringworld in the Vanguard Reaches. There's also a "Sphereworld" (a.k.a. Dyson Sphere) in one of the Paranoia Press sectors (Beyond and Vanguard Reaches)
The author's web site is offline and not archived, unfortunately. Revisiting those sectors is on the TODO list.
I've signed up to Trello and commented on the board.
That means the account should be listed there and could be added.
Post a Comment