Perhaps more subtle but affecting more users: I reduced the width of borders and routes very slightly and adjusted the shade of blue used for "wet" worlds to better match the Spinward Marches poster. I also tweaked the parameters for Candy style a bit and made its legend more relevant.
Additionally, I restored a fix that had been lost at some point: the images used in the legend are no longer rendered live but use static resources to reduce server load.
...
Since I was there, two more fixes:
- Tweaked base positions so they're better positioned at every scale
- Made sure sector borders are always thicker than subsector borders.
Well, having done up a few maps this week, I can say that the fixes make it look pretty good.
ReplyDeleteAnd you are right about the spindlness at 256 px/parsec.
I think I'll keep the proportions from 128 at higher zooms, at least until we get system rendering. :)
DeleteHmm... that spindliness is a bit extreme at 256 and 512. :P
ReplyDeleteAlso, with Filled Borders enabled, the "separation" between worlds and routes, and also around world names, disappears.
Yeah that's why filled borders are a beta feature. :)
DeleteThe correct solution is to union all of the world discs and labels into a clipping region used when rendering routes and borders, but that isn't trivial and may have memory/speed issues.
File a bug on Trello?
The "whole sector" map at sector.htm doesn't render properly.
ReplyDeleteConfirmed - I broke the rotation. Will fix soon.
DeleteFixed, and added image tests
DeleteAnd the "adjacent subsector" labels for the subsector maps disappeared.
ReplyDeleteI'm not seeing this. What sector, subsector, and what browser/OS?
Delete